The Boon and Bane tables are completed and have been posted! Give them a look to see how you can help (or hinder) our intrepid heroes!
Roll | Result | Notes |
1 | Recover 1 HD of HP | All PCs can roll their hit die and recover that much HP. They do not add their CON modifier and this does not expend their hit dice. |
2 | Flumph | A Flumph comes to the party's aid! The party decides how it acts. |
3 | Guidance | Guidance is cast on 1d4 PCs. This lasts 5 real-time minutes or until their first ability check, whichever comes first. |
4 | Bless | Bless is cast on all PCs. This lasts 15 real-time minutes. |
5 | Gain Darkvision | 1d6 PCs gain Darkvision. If they already possess Darkvision, they gain Superior Darkvision. |
6 | Weapon Becomes + 1 | One random PC has a weapon of their choice become +1 |
7 | Weapon Becomes + 2 | One random PC has a weapon of their choice become +2 |
8 | Armor Becomes + 1 | One random PC has their armor become + 1 |
9 | Armor Becomes + 2 | One random PC has their armor become + 2 |
10 | Short Rest | The PCs may immediately take all benefits of a short rest. |
11 | Haste | One random PC gains Haste for 30 real-time minutes. |
12 | Potion of Greater Healing | |
13 | Potion of Superior Healing | |
14 | Potion of Supreme Healing | |
15 | Potion of Invisibility | |
16 | Potion of Invulnerability | |
17 | Potion of Giant Strength | When drunk, strength becomes 25 |
18 | Potion of Growth | |
19 | Wand of Lightning Bolts | |
20 | Wand of Wonder | |
21 | Wand of Magic Detection | |
22 | Wand of Secrets | |
23 | Mordenkainen's Magnificent Mansion | The spell Mordenkainen's Magnificent Mansion is cast nearby the PC's location, determined by the DM |
24 | Power Word Heal | Power Word Heal is cast on 1d6 PCs immediately. |
25 | Necklace of Fireballs | |
26 | Ability Score Increase | All PC's may increase one ability score by 2 points |
27 | Rod of Resurrection | |
28 | Time Stop | The spell Time Stop is immediately cast for the PCs |
29 | Complete Recovery | PCs restore all hit points, negative effects and conditions, and regain all spell slots |
30 | Wish | The PCs are granted one wish as per the Wish spell |
Bane Table
Roll | Result | Notes |
1 | Knocked Prone | One random PC is knocked prone |
2 | Deafened | One random PC is deafened, lasts 10 real-time minutes |
3 | Blinded | One random PC is blinded, lasts 10 real-time minutes |
4 | Restrained | One random PC is restrained; arms/appendages reach out from the walls and floors of the tomb to constrict the PC. Escape DC is 20. AC is 18, HP is 15. |
5 | Frightened | One random PC is frightened, the DM decides the source. |
6 | Stunned | One random PC is stunned, CON save DC is 18 |
7 | Paralyzed | One random PC is paralyzed, CON save DC is 18. |
8 | Gelatinous Cube | DM will secretly place the creature |
9 | Ettin | |
10 | Shambling Mound | |
11 | Bulettes | 1d6 Bulettes |
12 | Invisible Stalker | DM will secretly place the creature |
13 | Drider | |
14 | Mind Flayers | 1d6 Mind Flayers |
15 | Hydra | |
16 | Stone Golem | |
17 | Beholder | |
18 | Death Tyrant | |
19 | Adult Black Dragon | |
20 | Iron Golem | |
21 | Death Knight | |
22 | Petrified | One PC is Petrified for 30 in-game minutes |
23 | Cackle Fever | One PC contracts Cackle Fever |
24 | Command | One PC is subjected to the Command spell, the saving throw is automatically failed. The donor (or DM, if not available) decides what command word to use. |
25 | Polymorph | One PC is subjected to the Polymorph spell, the saving throw is automatically failed. The donor (or DM if not available) decides what form the character takes. The spell lasts for 20 real-time minutes |
26 | Sleep | The spell Sleep is cast centered over a majority of the PCs. The spell is cast as a 9th level spell slot. |
27 | Cloudkill | The spell Cloudkill is cast centered over a majority of the PCs. The spell is cast as a 9th level spell slot. |
28 | Weird | The spell Weird is cast centered over a majority of the PCs. The spell save DC is 18. |
29 | Power Word Kill | Power Word Kill is cast on one random PC. |
30 | Power Word Kill | Power Word Kill is cast on 1d6 PCs. |